digital addiction counselingDigital addiction is a behavioral disorder where an individual experiences compulsive use of digital technology, most notably cell phone addiction, internet addiction gaming addiction. It is a term that is often used to describe a person whose interaction with technology is excessive and takes an amount of time from daily activities that would be considered unreasonable.  Additionally, the behavior has a negative impact on the well-being of the user.

Developing a compulsive need for something to the extent where it interferes with life and stops someone from doing things they need to do is the hallmark of an addiction. Digital addictions are not official mental disorders listed in the Diagnostic and Statistical Manual of Mental Disorders (DSM-V), but there is a debate among psychologists about whether that should change.

The prevailing behind digital addiction research is that the addict uses digital technology habitually and receives neuro-cognitive rewards from computer applications. This reward continually triggers the reward center in the brain that are responsible for releasing dopamine, opiates and other neurochemicals. Over a period of time, this produces a stimulation tolerance or need to increase stimulation to achieve a “high” and to prevent symptoms of withdrawal.

Tolerance builds in people who compulsively use technology, just as it does with the use of alcohol or hard drugs. For example, a video game addict might need more and more time on a particular online video game in order to get the same kind of euphoric feeling he or she previously had.

Consequences of Digital Addiction

Digital Addiction is a serious issue with a variety of consequences such as reduced involvement with real life communities, lower grade point averages, and poor time-management. Additionally, people who lack self-confidence in real life often try to compensate in the digital world.

When most of us think of social networking, we think of Facebook or Twitter. In actuality, social networking is the use of an online platform to build social networks or social relations with other people who share similar personal or career interests, activities, backgrounds or social connections. At first, the person thinks that the social network platform is allowing them to become more connected to other people with the same interests, but over time, that same person begins to feel isolated. This is an area that has been well-researched.

Research has indicated a strong correlation between Digital Addiction and depression, reduced creativity and productivity, lack of sleep and disconnection from reality. Recent studies have found that Digital Addiction has withdrawal symptoms similar to those found in substances such as drug, tobacco, and alcohol addiction. Research using scanning technology found profound similarities in people’s brains while they’re online with scans of the activated reward pathways in the brains of people who have a substance abuse disorder.

In a number of studies, addiction to Facebook use was found to have a negative impact on romantic relationships, citing instances of separation and divorce due to disclosure of private information, cyber-stalking and electronic surveillance by a partner or spouse.

In fact, all digital addictions have a dark side. It often begins with innocent intermittent or recreational use, then progresses into daily use, and then becomes consequential use, which in some individuals will lead to life-threatening use. What follows is a pervasive pattern of negative consequences like insomnia, dysfunctional relationships and absent days from work or school. This is the common progression of any addiction and the same is true with a digital addictions.

Treatment of Digital Addiction

Digital Addiction is typically broken down into five categories: Gaming addiction, information overload, internet compulsions, cyber-sexual addiction, and cyberrelationship addiction. Each of these has sub categories. For example, social network addiction would fall under Cyberrelationship addiction.

Digital addictions will most likely become even more of a problem as technology progresses and is increasingly interwoven into our lives. That’s why it’s essential that mental health professionals recognize that addictions to gaming, the internet, social media, cell phones and other technology are every bit as problematic as substance addiction from a psychological and social perspective. Tailored treatments, preventive actions, official recognition and targeted research on digital addiction are an important priority.

Randi Fredricks, Ph.D.

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References

Alrobai, A., Phalp, K., Ali, R. (2014). Digital Addiction: a Requirements Engineering Perspective. In: The 20th International Working Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2014). Essen, Germany.

Barker, V. (2009). Older adolescents’ motivations for social network site use: The influence of gender, group identity, and collective self-esteem. CyberPsychol. Behav, 12, 209- 213.

Da Zhan, J., Chan, H.C. (2012) Government Regulation of Online Game Addiction. Communications of the Association for Information Systems.

Ellison, N.B., Steinfield, C., Lampe, C. (2007). The benefits of Facebook “friends”: Social capital and college students’ use of online social network sites. Comput-Mediat. Comm.

Gordo Lopez, A. J., Contreras, P. P., Cassidy, P. (2015). The [not so] new digital family: disciplinary functions of representations of children and technology. Feminism & Psychology. 25 (3): 326–346.

Kim, K.: Internet addiction in Korean adolescents and its relation to depression and suicidal ideation: a questionnaire survey. Intl. journal of nursing studies 43.2 (2006): 185-192.

Kirschner, P.A., Karpinski, A.C. (2010). Facebook and academic performance. Comput. Hum. Behav, 26, 1237-1245.

Nyland, R., Marvez, R., Beck, J. (2007). MySpace: Social networking or social isolation? In: AEJMC Midwinter Conference (pp. 23-24).

Young, K., M. Pistner, J. O’Mara, & J. Buchanan (1999). Cyber disorders: The mental health concern for the new millennium. CyberPsychology and Behavior 2(5), 475-479.

Zichermann, G., Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O’Reilly Media, Inc.

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